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  • Introduction to Programming with WeDo kits
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  1. This was an interesting activity for our classroom. We weren't sure what the outcome was going to be going into it since we knew we only had 5 computers and that many of the students had never seem programming before. Next week we are bringing the laptops so each pair can have their own computer. The longest part of this lesson what the students actually building their structure that had an axle on it for the motor to spin. We had paired up pairs so there were groups of four working on one structure which posed to be very difficult. The groups did do a great job in sharing the computers, though. Once a group had tested their structure with the motor, they let another group onto the computer. We did not get to any of the challenges in this activity since both the students and the teacher were still getting used to the whole idea of programming and using the software. The main point of this lesson that we aimed to get across was how to program. You must be specific and use commands that say what to do in addition to how long or how strong to do it. We are hoping for better results from our lesson next week.

  2. For the Liacos-Person classroom in Spring '12, we introduced the students to programming with NXT by doing the act like a robot activity. The goal was to get Allie to give Alana a high-five. This taught the students to give very specific instructions to a robot and to included durations. The next part of this class involved a piece of tape on the ground and the students directing Allie along it. Each group had to write down a set of specific instructions and give them to Allie, then she read them and followed them. The students got to see where they went wrong in their directions and they went back to fix them. The students got really into this activity and used rulers and protractors to make their directions very specific.